Red door 1500
0:00OPENING
ENEMY BAY0/24Surge 0%HOLDING
Build: —
YOUR BAY0/24Surge 0%
200+6/snext cycle 8s
Your door 1500

Blast DoorWAVE WAR

Hold. Release. Overrun.

Quick Battle · v8 · ~3½–4 min vs AI

  1. Buy units into your build. Every 8 s one of each joins your bay behind the blast door.
  2. You open the door. The whole bay charges out after a 1.5 s warning.
  3. Hold = stronger wave, Open = more units. Each round a wave waits, the bay loses 25% of its units but gains Surge: +15% armor & weapons (max +60%) for 12 s after it opens.
  4. Read the red bay at the top (you can't see their credits) and build the counter:

Bulwarks can't shoot air. Reactor: +15% income, but pauses income 10 s.

  1. 2:00 Overdrive: faster cycles, weaker turrets. 3:00 Meltdown: turrets off, doors take 2×, held doors pop every 10 s. 5:00: front line further forward wins.
Opponent