Buy units into your build. Every 8 s one of each joins your bay behind the blast door.
You open the door. The whole bay charges out after a 1.5 s warning.
Hold = stronger wave, Open = more units. Each round a wave waits, the bay loses 25% of its units but gains Surge: +15% armor & weapons (max +60%) for 12 s after it opens.
Read the red bay at the top (you can't see their credits) and build the counter:
Bulwarks can't shoot air. Reactor: +15% income, but pauses income 10 s.
2:00 Overdrive: faster cycles, weaker turrets. 3:00 Meltdown: turrets off, doors take 2×, held doors pop every 10 s. 5:00: front line further forward wins.
Opponent
Paused
Playtest log
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